Wednesday, November 10, 2010

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GARRISON


world Type: Spherical rocky
Size: E (equatorial diameter 12-844km)
Echappée : 3 laps
Rotation: 96 hours
Revolution: 1284 days
Moons : barrack
population: 8,458,227 Giff, 420 114 Silekh
Frame Magic: narrow, divine magic dominant
Pantheon : Knappak

Garrison is a gigantic mountain range extending from one pole to another, and whose highest peaks reach to several thousand meters. Icy winds blow in deep ravines where they are developing wildlife primitive giant reptiles. Number of mountains have vast networks of caves through which currents flowing rivers rushing, Garrison landscapes are breathtaking and seem never to be altered by the industrious Giff.

harbor :
Garrison has several commercial ports located on large plateaus forming an autonomous province under the control of Imperial Guilds Giff, District Merchant, which gather not only members of the five major guilds in this sphere, but also their trading partners that benefit from counters isolated and subjected to regular searches investigators imperial. Yet many of these traders outresphère maintain their concessions on this world, allowing them to enjoy prosperity of a booming empire. The main port is called the District Merchant Piastre, it does not detract from the urban model Giff, with its straight quarters and barracks-like houses. The majority of traders are outresphère Syndarhaan, architects Giff have conceded a few parks in their city, which remains oriented towards functionality. Dollar was erected on the banks of a lake whose waters are often caught in the ice, significant additional taxes are levied in order to maintain the waves spelljammers accessible. Large terraces are also reserved for ships, they are connected to several major zocalo. Governor Numop Omupi [Giff ♂ / Dealer of the Spheres 10 - Officer of the Grand Army 2 / LN] authority over the District and Marchand guildiennes all cases, it also maintained three regiments of the Grand Army in perfect condition, as to ensure the safety of merchant outlets that Garrison for adornment.

Resources:
Garrison has prodigious mineral resources, and sees his bowels exploited for centuries by Giff and their vassals. Huge areas formerly covered by colossal mountains are now virtually exhausted quarries, but the veins are so numerous and varied as generations of Giff may still blithely tap the mineral wealth of Garrison.

Cultures:
Long before the Giff and Glorious Empire, had arranged Trĕĕl huge caverns where to park their primitive army of slaves. Gnŭhŏŏm-NaAc was a minor conquest in the continued expansion of Shărĕĕl-oon, and despite severity particularly burdensome for Trĕĕl, several shrines were founded psionic, replicating within them the ideal conditions of the Void. For nearly a millennium, slaves dug to extract the gems for their masters, they eventually develop a culture based on native talent and when the powerful Oon-Shărĕĕl collapsed, a nation of freed slaves born in mountains. Hoom-Săătăăc developed around ancient shrines Trĕĕl and three lines together the most powerful Prodigies. But the inhabitants of this young nation proved unable to maneuver large psijammers their former masters, and many sections of this advanced culture remained permanently out of reach. A century after his birth, psionarchie of Hoom-Săătăăc fell victim to a plague psionic inadvertently released during the opening of a sanctuary Trĕĕl. The people found themselves deprived of leaders and were scattered in small communities in the mountains, falling in the wild in a few generations.

When Giff discover the world of neighbor Trebuchet, numerous caves are visible from the skies grow to name the planet in the name of Garrison. The highlands are covered with tent camps, which are rapidly strengthened. Complex negotiations between the Council and the Masters of War Guild sees its imperial past to obtain significant concessions, and while the forces of the Grand Army gathered on the moon barrack, the surface of the planet becomes an area dedicated to trading .
Ogres Silekh come in numbers on Garrison, where they found the living conditions close to their polar environment on Trebuchet. They develop many imperial cities in the mountains and contribute significantly to strengthening guildienne influence by agreeing to build several shipyards dedicated to building barges for the Imperial Fleet. Garrison is rapidly becoming the world's best-known of the Sphere Giff, travelers outresphère being directed to larger zocalo of dollars while being closely monitored by investigators imperial. Nevertheless, the world is considered minor in the Glorious Empire Giff. Governor Numop Omupi does not have a great influence in the Council of War, and its strong ties with the imperial masters of Guilds of his government are a front for the actions of many powerful individuals, often linked to organizations based outresphère.

Specific sites:
Garrison is not a world fully explored only Ogres Silekh venture into the mountains in search of unique dracogemmes and minerals. Giff confined to the highlands and not traveling with the imperial spelljammers Guild, never borrowed undeveloped land routes.
Silekh Ogres are aware of the past existence of a people manipulating the Ways of the Spirit. Until now, no sanctuary Hoom-Săătăăc has yet been found, but traces allow mages Silekh determine a chronology of this vanished race. All information collected by the ogres indicate a large sanctuary underneath the top of a mountain alone, he would be appointed and would house a geode Hěměklŏrŏŏn to create psionic objects created by thought. The shrine is at the heart of a metropolis on several levels, which housed several hundred individuals, and protected by formidable crystal golem.

BARAQUE
The moon Garrison has the third Armada Fleet, consisting of three small carriers and hundreds of warships light. Line of catapult giant, pointing to the sky, can threaten spelljammers approaching dangerously large spaceport Chest, where Admiral Otoni Ornoph [Giff ♂ / Warrior of the Spheres 10 - Officer of the Imperial Fleet Giff 8 / LN] ensures a proper lookout and regulates trade in the orbit of Garrison. The former House Ornoph has an extensive network of contacts within the military administration and Admiral Otoni uses this asset to recruit the best crews for its barges defense.
Chest also has a small zocalo where products are sold smithy where officiate as well as artisans Giff Silekh, armor in particular, are greatly appreciated by many people who receive special permission two or three days to trade outside the influence of imperial Guilds, and under the direct authority of the General Staff of the Armada.

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