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REMPART IRON


world Type: Spherical rocky
Size: D (diameter of 2 587km equatorial).
Echappée : 3 laps
Rotation: 96 hours.
Revolution: 960 days.
Moons Grand ecu ecu Small, Wall of Fire, Pride Gunap, Bombarde.
Population: 254 821 Giff, 52 413 Syndarhaan.
Frame Magic: Diffuse, divine magic dominant
Pantheon : Knappak

The Bulwark of iron is the world outside of the Grand Empire Giff. Desert of gray sand swept by the winds, it houses a wildlife resistant giant predators and hostile incursions in their territory. The poles are very deep and salty sea where terrible monsters live. Sandstorms regularly cover the desert and lay waste the few oases that struggle to withstand the forces unleashed in this world.

harbor :
climatic conditions of the Rampart iron severely limit the presence of host ports for Spelljammer Imperial Fleet who is based on the string of moons. The Syndarhaan for their part based Evaranaë, a small enclave to protect polar of a circle of stone surrounded by sea salt. Considered a rear base for the fleet elvish, the city is home to mostly barracks and a temple run by Seldarine Shilanara White Blade [Syndarhaan ♀ / Priestess of the Spheres [Hanali Celanil] 12/CB], a native of gray elf world of Greela in the Sphere of Gray Hawk, who divides his time traveling the desert areas to treat the wounded and Giff devotion to his goddess. Shilanara has a rare gift stellar him to remind the living creatures killed violently in the world with which it is in harmony, many Giff du Rempart iron Syndarhaan see this as a holy pilgrimage and come frequently during their rest time , bringing presents to the priestess.

Resources:
The Bulwark is a world of iron arid offering fewer exploitable merchants of the Glorious Empire Giff, there are still a major achievement because its external position and its string of moons offers a powerful defense against all enemies from threatening the area Giff. Several major guilds and merchant houses of the Spheres have counters located away from the cliffs polar, their activity is reduced to a minimum most of the time, but sometimes the officers responsible for logistics Giff not come to claim large amounts weapons or equipment. Desert Rampart iron covers, so a swarm of merchants and other commercial vessels.

Cultures:
primitive paintings in caves indicate that once sandy, forest existed in this world. Grommam of evolved in that environment, but their hunter-gatherer culture disappeared with the advance of the desert, which eventually engulf their country.
The Giff came from their homeworld of Trebuchet, their sages had already concluded that there was no advanced culture on this planet, and garrisons were installed to maintain a military force to the surface while that the fleet stood on the moons. It is the Governor Degrup Miletil [Giff ♂ / Warrior of the Spheres 18 - Officer of the Grand Army 16 / LN] who commands the forces of the Grand Army of the Rampart iron. Member of the Board of War appreciated by his soldiers, the Governor is a living legend for all infantrymen who dream of serving under his command. Although the desert world looks like a reprimand for such an officer, it is not, as the Governor in charge of defending the Empire against all external threats, its authority extending also to officers of the Imperial Fleet if the enemy is a danger to all worlds Giff, and with its hundreds of thousands of fighters loyal Degrup Miletil knows he controls the most powerful army in this sphere.

The Grand Army was stationed in fortresses housing two to five thousand. Designed to withstand the winds and sand, these fortresses are connected by wide trenches reinforced that fire companies keep in shape. They are vital to the delivery of food and especially water, drawn from the few underground sources still available on this world. Rations come from heavy deposits protected and buried under the sand, spelljammers supply them as soon as stop the deadly storms. The soldiers of Rempart iron regularly carry out maneuvers in the desert and are considered the best regiments of the Grand Empire, broke to survival in extreme environments, they maintain the discipline of the legendary Grand Army while fighting with the fury of their ancestors . Some companies have learned to tame huge armored reptiles, forming a terrifying cavalry fame through all the known spheres.

Although the majority of planetary defenses are collected on the moons, the Bulwark of iron has a line up pounding a giant bomb Spelljammer landing on the surface of the world. Several watchtowers maintain constant vigilance and can rapidly transmit an alarm signal through a system of semaphores and horns. Underground silos contain substantial stocks of gunpowder while huge balls are real mountains in the vicinity of giant bombards.

Specific sites:
The Bulwark of iron is a hostile desert to life yet manages to survive in extreme conditions. The polar seas are home to wildlife dangerous composed of unique species in this world. There are rumors of powerful entities living in the deep and having a terrible destructive powers.
Keporu The Island is a rock emerging from the center of the northern sea, on which stands a monolith formed of a gray stone on this unknown world of primitive patterns covering its surface, and a carved orb one eye completes the construction. The few travelers who observed the monolith recognize all have felt a look of hatred put upon them, and spellcasters have received visions of a monstrous figure moving in a dark water with floating corpses of unknown creatures.
The Catapults Nuguma form an impressive set of siege engines for companies hiring mercenaries outresphère their services. The catapults are a veritable forest of planks and beams surrounding the construction site where the artisans develop new machines. Nuguma Miletil [Giff ♀ / Loremaster 13 / LN] is the Governor's sister and her best military engineer. It designs equipment custom seat and rarely leaves his camp in the heart of the desert. Closely linked to several officers of the Imperial Fleet, she has armed vessels in orbit around the rampart of iron.
Fort lost is one of the first imperial strongholds to be built not far from the shores of the southern sea. A few weeks after the arrival of the regiment to settle, the chain of command lost contact and sent sappers who discovered an abandoned fort, as if the soldiers on duty had evaporated. Two other attempts of occupancy led to the same disturbing result and the area was considered under the influence of magic. Adventurers dare to defy the ban on approaching the shores of the southern sea, some sometimes return with stories of creatures from taking over their minds and forcing them to drown, others speak of Fort lost as a where there would be a stepping stone to other planes of existence

GRAND ECU
The largest moon of Rampart iron is a star of size C, with an equatorial diameter of 842 km, it was long considered a twin world for the planet around which it orbits. Large shield is surrounded by two rows of giant bomb that can spit balls as big as trucks tens of kilometers into the Void. As with all other moons forming the rosary outside the defense network, low gravity and huge stocks of gunpowder used to generate real deluge of rocks and flames in near space.

Fortress Galon houses the headquarters of the Grand Army Giff on the moon. General Auximop Miletil [Giff ♂ / Warrior Spheres 10 - Officer of the Grand Army 5 / LN], younger brother of the Governor's house in Bulwark of iron, and an officer liked by his soldiers. It maintains the imperial strongholds and works willingly with officers of the Fleet calling over Galon way home from their travels outresphère. The fortress is also a port for passengers who are confined in a separate and strictly guarded. A few small zocalo allows guilds Giff conduct their business away from red tape imperial worlds, that's where all transit goods exported more or less legally by Giff and redeemed by guilds outresphère.

SMALL ECU
The moon Petit ECU has a line of giant bombards him for contributing to the external network of imperial defense, but the star is known for its large port spelljamming exclusively military, and home to the Fifth Fleet armada of a hundred heavy ships under the command of Admiral Goniface Exmurac [Giff ♂ / Warrior of the Spheres 15 - Officer of the Imperial Fleet Giff 10 / LN], a force formidable defense, the bane of all smugglers entering Giff in the planetary system. Wearing military Pillory is famous for its shipyards, where hundreds of Silhek working to assemble large barges capable of transporting troops across the system. Pillory is also a detention camp where the enemy survived are particularly destructive defensive system of the empire. The prisoners are treated well and once the war ended, they returned to their nation, often in better health, and with a little discipline Giff, the guards are responsible for instilling.

WALL OF FIRE
The moon
median string of defense is called Wall of fire since the War Council voted to implement a triple line of bomb, supported by five other lines of giant catapults. At the heart of the system of external defense, the moon disappears under a thick cloud of smoke when all its weapons opened fire simultaneously. Three thousand soldiers of the Grand Army are buried in shacks scattered along the lines of defense, the headquarters of this device is the stronghold of polar Brasier, the center of which stands the most enormous bomb ever forged by artisans Giff . A monster so powerful that it is able to spray several miles away a ship of large tonnage in a single burst destructive. However, a shot of this lethal weapon so strongly undermines the foundations of the fortress that it usually partially collapsed, making the defense more difficult places. General Eronup Marogal [Giff ♂ / Warrior of the Spheres 10 - Officer of the Grand Army 11 / LN] is in charge of the imperial forces on Wall of fire, it seeks to achieve for several years between the stars forming the outside, a defense network greater coordination, particularly regarding supply powder firearms, according to him a serious weakness that could be exploited by invaders breaking in large numbers and using ships of small tonnage, difficult to reach. Patient and asked, General seeks to test his theories by organizing shortly secret maneuvers involving Clans of Hurwaët this without reference to the War Council.

PRIDE OF GUNAP
Gunap Topupak was a great engineer of the Glorious Empire Giff, a legend among those of his caste, a frequently cited example shown to urge younger recruits to excel. Gunap invented monstrous bomb and catapults, which gave birth to the fantastic defense system outside worlds Giff. The birth of his inventions did not, however, did not hurt, and nearly half of the moon named after the creator is no longer a chaos of shattered rocks. The assembled bomb on the equator are so powerful that a simultaneous burst of all the parts would be able to tilt the moon's orbit. The defenses of Pride Gunap are employed in the third wave of fire when the attackers think they routed through the worst of what the Glorious Giff empire has to offer.

General Anotius Gorunap [Giff ♂ / Warrior of the Spheres 10 - Officer of the Grand Army 10 / LN] maintaining its strong workforce of two thousand fighters in a constant state of alert. The maneuvers on the arid plains are daily, and many fighters come outresphère simulate enemy forces, so that Giff can adapt to any form of attack imaginable. Fortress Turret is considered the greatest stronghold of the external system of defense, considered impregnable by members Council of War, she served in wartime command center for the Grand Army and its many sub-soil can then be used to close confinement of six thousand fighters. Giant tanks and grain silos buried deep, accessible only to a body composed of people of faith, Gunapienne Guard.

BOMBS
The equator of the moon rock is surrounded Bombarde huge guns pointed skyward. Silos deep harbor gunpowder reserves sufficient to supply the giant arms for a week complete lunar plains are dotted with piles of cannonballs, titanic able to break the strongest hull having the misfortune to pass within range. A thousand engineers and sappers maintain the fragile machinery of death, they are scattered in groups of twenty to thirty, in bunkers carved into the moon rock. Unlike the two thousand soldiers of the rank assigned to Bombard, these specialists receive favored treatment and see their living conditions greatly improved. General Gnopius Hacronipi [Giff ♂ / Warrior of the Spheres 12 - Officer of the Grand Army 8 / LN] directs its quota in ensuring what ever its specialists and its soldiers would cross more than necessary. The living conditions of the latter being often difficult in the moons of Rampart iron.

The south pole of the ruins of houses Bombarde Trĕĕl inaccessible and protected by seals psionic defense. The War Council is interested not in any exploration of the site, but allowed a few adventurers dig into the ruins. None came, and the absence of Psion Giff comforted among the officers of the idea of banning the entire strike zone Polar. The ruins are home actually a powerful weapon of Oon-Shărĕĕl, an entity formed by the tremendous energy of psionic Trĕĕl, taking the form of a monstrous giant brain and lens that would serve as Timon of living for a giant vacuum, vessel war that no single ancient story never mentioned. The brain is crystal dormant for millennia, it wakes only for short periods, when the huge bomb that are used and their fire rocked the lunar rock. Recently, lower spirits were close enough that he can absorb their thoughts and discover the end of the Oon-Shărĕĕl. Now, mind artificial gathers his psionic energy in order to launch an appeal into the Void to attract him to the warship Trĕĕl in which he was to be built once. At the heart of psijammer forgotten the spirit crystalline hopes to be able to browse the Known Spheres to find traces of his missing master.

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GARRISON


world Type: Spherical rocky
Size: E (equatorial diameter 12-844km)
Echappée : 3 laps
Rotation: 96 hours
Revolution: 1284 days
Moons : barrack
population: 8,458,227 Giff, 420 114 Silekh
Frame Magic: narrow, divine magic dominant
Pantheon : Knappak

Garrison is a gigantic mountain range extending from one pole to another, and whose highest peaks reach to several thousand meters. Icy winds blow in deep ravines where they are developing wildlife primitive giant reptiles. Number of mountains have vast networks of caves through which currents flowing rivers rushing, Garrison landscapes are breathtaking and seem never to be altered by the industrious Giff.

harbor :
Garrison has several commercial ports located on large plateaus forming an autonomous province under the control of Imperial Guilds Giff, District Merchant, which gather not only members of the five major guilds in this sphere, but also their trading partners that benefit from counters isolated and subjected to regular searches investigators imperial. Yet many of these traders outresphère maintain their concessions on this world, allowing them to enjoy prosperity of a booming empire. The main port is called the District Merchant Piastre, it does not detract from the urban model Giff, with its straight quarters and barracks-like houses. The majority of traders are outresphère Syndarhaan, architects Giff have conceded a few parks in their city, which remains oriented towards functionality. Dollar was erected on the banks of a lake whose waters are often caught in the ice, significant additional taxes are levied in order to maintain the waves spelljammers accessible. Large terraces are also reserved for ships, they are connected to several major zocalo. Governor Numop Omupi [Giff ♂ / Dealer of the Spheres 10 - Officer of the Grand Army 2 / LN] authority over the District and Marchand guildiennes all cases, it also maintained three regiments of the Grand Army in perfect condition, as to ensure the safety of merchant outlets that Garrison for adornment.

Resources:
Garrison has prodigious mineral resources, and sees his bowels exploited for centuries by Giff and their vassals. Huge areas formerly covered by colossal mountains are now virtually exhausted quarries, but the veins are so numerous and varied as generations of Giff may still blithely tap the mineral wealth of Garrison.

Cultures:
Long before the Giff and Glorious Empire, had arranged Trĕĕl huge caverns where to park their primitive army of slaves. Gnŭhŏŏm-NaAc was a minor conquest in the continued expansion of Shărĕĕl-oon, and despite severity particularly burdensome for Trĕĕl, several shrines were founded psionic, replicating within them the ideal conditions of the Void. For nearly a millennium, slaves dug to extract the gems for their masters, they eventually develop a culture based on native talent and when the powerful Oon-Shărĕĕl collapsed, a nation of freed slaves born in mountains. Hoom-Săătăăc developed around ancient shrines Trĕĕl and three lines together the most powerful Prodigies. But the inhabitants of this young nation proved unable to maneuver large psijammers their former masters, and many sections of this advanced culture remained permanently out of reach. A century after his birth, psionarchie of Hoom-Săătăăc fell victim to a plague psionic inadvertently released during the opening of a sanctuary Trĕĕl. The people found themselves deprived of leaders and were scattered in small communities in the mountains, falling in the wild in a few generations.

When Giff discover the world of neighbor Trebuchet, numerous caves are visible from the skies grow to name the planet in the name of Garrison. The highlands are covered with tent camps, which are rapidly strengthened. Complex negotiations between the Council and the Masters of War Guild sees its imperial past to obtain significant concessions, and while the forces of the Grand Army gathered on the moon barrack, the surface of the planet becomes an area dedicated to trading .
Ogres Silekh come in numbers on Garrison, where they found the living conditions close to their polar environment on Trebuchet. They develop many imperial cities in the mountains and contribute significantly to strengthening guildienne influence by agreeing to build several shipyards dedicated to building barges for the Imperial Fleet. Garrison is rapidly becoming the world's best-known of the Sphere Giff, travelers outresphère being directed to larger zocalo of dollars while being closely monitored by investigators imperial. Nevertheless, the world is considered minor in the Glorious Empire Giff. Governor Numop Omupi does not have a great influence in the Council of War, and its strong ties with the imperial masters of Guilds of his government are a front for the actions of many powerful individuals, often linked to organizations based outresphère.

Specific sites:
Garrison is not a world fully explored only Ogres Silekh venture into the mountains in search of unique dracogemmes and minerals. Giff confined to the highlands and not traveling with the imperial spelljammers Guild, never borrowed undeveloped land routes.
Silekh Ogres are aware of the past existence of a people manipulating the Ways of the Spirit. Until now, no sanctuary Hoom-Săătăăc has yet been found, but traces allow mages Silekh determine a chronology of this vanished race. All information collected by the ogres indicate a large sanctuary underneath the top of a mountain alone, he would be appointed and would house a geode Hěměklŏrŏŏn to create psionic objects created by thought. The shrine is at the heart of a metropolis on several levels, which housed several hundred individuals, and protected by formidable crystal golem.

BARAQUE
The moon Garrison has the third Armada Fleet, consisting of three small carriers and hundreds of warships light. Line of catapult giant, pointing to the sky, can threaten spelljammers approaching dangerously large spaceport Chest, where Admiral Otoni Ornoph [Giff ♂ / Warrior of the Spheres 10 - Officer of the Imperial Fleet Giff 8 / LN] ensures a proper lookout and regulates trade in the orbit of Garrison. The former House Ornoph has an extensive network of contacts within the military administration and Admiral Otoni uses this asset to recruit the best crews for its barges defense.
Chest also has a small zocalo where products are sold smithy where officiate as well as artisans Giff Silekh, armor in particular, are greatly appreciated by many people who receive special permission two or three days to trade outside the influence of imperial Guilds, and under the direct authority of the General Staff of the Armada.

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TREBUCHET


world Type: spherical rock.
Size : F (equatorial diameter of 39 872km).
Echappée : 3 laps
Rotation: 22 hours.
Revolution: 880 days.
Moons : Martel, Bulwark, Musket.
Population: 48,736,492 Giff, Grommam 582 149, 358 412 Silekh Ogres.
Frame Magic: Diffuse, divine magic dominant
Pantheon : Knappak, Silekh

The homeworld of Giff is a huge savannah dotted with large lakes linked by a long river sinuant around the equator. Several chains of hills separating the rocky lakes where the poles stand of majestic glaciers. There is a strong heat almost throughout the year and rainfall is rare, large tracts of savanna and are often devastated by fires difficult to control. Trebuchet is a world dominated by Giff that profoundly altered their environment by canals, cities and bridges.

harbor :
These are the Ogres Silekh who control the few space ports located on the surface of Trebuchet, the War Council who wished to concentrate all the strongholds space on nearby moons. Ogres have arranged Trĕĕl ancient ruins in which their culture evolved over several centuries. The Giff have no attraction for these polar cities, windswept icy and difficult Access by land, but as Nŭŭmăskăăn ports, or Văălŭnĕĕn Mĕnăskăăn represent significant drop for all travelers outresphère discovering a culture conquered but more refined than Giff.

Ports Silekh turned to trade, they are home to the parent companies of the five Imperial Guilds Giff, ogres which are connected to centuries of political influence Imperial. Nŭŭmăskăăn is undoubtedly the largest port of Trebuchet Ogrin, It is home to over thirty nations trading posts or guilds outresphère and prosperity rivaling that of larger cities Giff. The last Ăknă'hăăn Silekh reign of covertly on trading in the city, and retains considerable influence extending through the Known Spheres, his speech can easily influence the Emperor of the Glorious Empire, ignoring the voices of Council of War. Nŭŭmăskăăn fund is built in a wide shaft in a glacier's northern pole, the spelljammers must begin a steep descent of a hundred meters before settling on large platforms lined of ancient statues representing heroes Silekh. The city stretches across twelve major caves, a unique land bridge used to the rally, three days after an underground crossing of the glacier. Built in a black rock in a composite architecture borrows from a hundred different cultures, Nŭŭmăskăăn buildings are all set with gems and enchantments with minors turning into the cold darkness of fairy lights changing.

Mĕnăskăăn Silekh port is another, smaller and less frequented by other people, it's home to shipyards gathering the best craftsmen who receive orders from more affluent areas of the Glorious Empire Giff. Located on a plateau of ice, the heart of the south pole, the city has resulted in some suburbs built in blocks of ice, rock being the only structures where the major cradles spelljammers are developed, all unique designs and custom. The majority of raw materials from vast subglacial caves where forges and carpentry workshops. The artisans Mĕnăskăăn are known for their expertise but according to former agreements, give up all their earnings to the temple of Kurnath, which ensures their prosperity and ensure that each member of the community live comfortably.

Resources:
Trebuchet is known throughout the Known Spheres for a resource that Giff operate for centuries; The gunpowder. Savannah is poor in natural resources, and Imperial Guilds should have long filled the needs of large populations by importing all vital resources. But the planet has a natural compound making his fortune, and many fanning lusts. The gunpowder is the source of military power Giff, and for that, no other people can benefit, any attempt to appropriate triggering immediate hostilities and excessively violent. Huge mines exist Trebuchet, located in the heart of the savannah, they are surrounded by large fortresses and many patrols are around. Giff only prisoners are sent down the mines, and as in many places within the empire, any arcane magic is banished from the perimeter. Guilds imperial exist because the necessary transportation of gunpowder to the moons of Rampart iron or for supplying regular fleet of the Armada. Any other form of trading is secondary in culture Giff.

Cultures:
The Giff ancestors were wild barbarians living along the river Gunopa gathered in tribes, they were slaughtered to obtain resources and s' approached dangerously total extinction. Among them there existed powerful shamans, beating rain, bush fire and bark miraculous forest that grew then. These shamans, appointed Knappakarru, decided to appeal to the great minds in order to impose peace, to calm the moods of their warrior brothers and sisters. Only the Spirit of Fire deigned to reply, he caused a deluge that incineration of Giff villages, killed most of them, leaving only a handful of terrified survivors. He took physical form through the last three Knappakarru and offered a new destiny for Giff.

The rigors of the savanna fortified the people now unified, a new village was founded, which soon became a city named Karru. A great temple was erected in the center, and a caste of priests born Knappakarru around with them in a fragment of the Spirit of Fire. Giff development attracted the attention of another species, aggressive and greedy of wealth from the ground south of their territory frozen. Ogres Silekh were in the infancy of their civilization, formerly vassals of Trĕĕl they had dangerously regressed before expanding again, but only after losing valuable knowledge. Gathered tribal warriors led by the formidable powers of sorcerers related to cold, Sĭnĕskĕnĭĭ. Drawing on the remains of their knowledge Trĕĕl, Ogres Silekh provoked climate change causing an ice age to the world. A horde was gathered and swept Karru and surrounding villages. Terrified by the Cold supernatural falling on them, Giff turned to their spiritual protectors who opened a vortex in the heavens, raining fire on the ogres who were thus promptly routed. A long war began, the climate Trebuchet, so named Karuamapta, equilibrates while Knappakarru pact with the mysterious spirits from the cold, Silekh protectors. Giff founded the new cities, relying increasingly on fire magic to defeat their enemies. In the northern glaciers, the Ogres Silekh learned to pray to the spirits of ice to enhance the magic of Sĭnĕskĕnĭĭ profane, their civilization developed rapidly and locations of future space ports of Nŭŭmăskăăn, Văălŭnĕĕn were occupied.

After two centuries of conflict often latent, the priests of Knappakarru decided to forge a lasting peace with their counterparts Silekh the Sŭnŭskĭmĭĭ. Every people have consequently evolved into its environment without fear of further attacks. Very quickly, Ogres Silekh stagnated in their glaciers, now their advanced culture, but limited in their territorial expansion. Instead, Giff discovered gunpowder and developed throughout the savanna, neglecting the worship of Knappakarru quickly and turned to the new sciences. Great cities were built, canals dug through vast expanses allowed irrigation of vast fields, mills, foundries and farms were built worldwide, the new town became the home of rival nations, and invariably Giff violent nature manifested itself once again in fratricidal wars which lasted for nearly a century. They stopped with the appearance in all capitals beings skin blue, surrounded by fighters, mages and many other strange beings ensuring their safety. These strange beings said to be called "Secrets," and come to trade on a scale never imagined by the lords of Giff.

A new era began for this warlike people, limited to the boundaries of a world now too narrow. Large cities were unified by the most charismatic leader war Okonoc Meritus, who became the first Emperor of Giff, and established trade with Arcana. Low achievers in the control of secular arts, having too long neglected their religious duties, however, became the recipient of Giff spelljammers, propelled by Artefournaises inefficient but allowing a rapid conquest of the three neighboring moons. Arcane then offer their own spellcasters, from mysterious worlds, and sell the Glorious Empire Giff real drawbars of spelljamming. A new wave of conquest begins, but the new Council of War, higher authority to advise the Emperor turns can satisfy This dependence on arcane. New approaches are attempted to Ogres Silekh willing to serve as quartermaster in exchange for a prominent place in the Glorious Empire Giff. Arcane and their servants were dismissed and a new alliance was born. Soon the drawbars Sĭnĕskĕnĭĭ develop solar, more maneuverable and easy to design with available resources. The drawbars are now reserved for Arcana flagships of the fleet, while the resources of both worlds conquered are used to expand the number of vessels. To control the exorbitant spending, Guilds are imperial founded and became guarantors of trading within the system. Meanwhile, and in the utmost secrecy, the Emperor is sponsoring the creation of the Office of Inquiry, composed of observers and servants versatile, ready to respond to any threat within the Empire. No people worlds Trebuchet neighbors can not resist the Grand Army, but the emperors who succeeded to the throne during this period of conquest and often cruel wars choose not to crush their enemies, preferring to offer pacts vassalages, beneficial to all. Grommam, loxo War'Unaar and join together and become the Silekh Peoples protectors, allies of Giff and unwavering support of the Glorious Empire.

Giff The company has developed advanced following the rules of discipline and every aspect of an individual's life is governed by its membership in hierarchical chains. The Emperor is the father figure in ensuring the welfare of everyone, no member of the people do not think to challenge its authority, and many babies of low birth, he is a benevolent god. The present Emperor Donorop Momapam VII [Giff ♂ / Warrior of the Spheres 10 - Officer of the Imperial Fleet Giff 10 / LN] is advised by three ministers, who run an office each gathering great resources. The Minister Vunol Tamuba [Giff ♂ / Dealer of the Spheres 16 - Officer of the Imperial Fleet Giff 8 / LN] controls the imperial and Guilds merchant fleet, the office also supports the protocol of the court, receptions and other activities outresphère the imperial diplomacy. Minister Uanat Kinupil [Giff ♀ / negotiate Spheres 12 - 10 Imperial Investigator / LN] is officially in charge of civil cases, both the correct application of the laws of imperial infrastructure development. Unofficially, Minister directs the Bureau of Investigation is intelligence Imperial, using a network of agents often external to the company receiving funding and Giff three times higher than those allocated to the other two offices. The Minister Tunorop Lonupam [Giff ♂ / Warrior of the Spheres 14 - Officer of the Grand Army 12 / LN] is also Marshal of the Grand Army, he commanded an across the Empire. Giff's powerful military has its own fleet of support for logistics operations of its own intelligence service, to anticipate the aggressive actions of potential enemies, and can mobilize as much soldiers as necessary, puncturing both crews of the fleet that the campaigns of imperial worlds. The influential Council of War, which the Minister is a life member, voting directions that the Glorious Empire must take to follow the path of a brilliant destiny.

In addition to his three advisers, the Emperor hears the sound advice of the Grand Theurgist, priest of the cult Knappak and spiritual guide of the Glorious Empire. Uclano Pnocham [Giff ♂ / Priest Spheres [Knappak] 11 / LB] is the religious adviser to the emperor for only a few years, its influence is minimal on imperial affairs, but this is related to his grand plan to put a priest on board each Knappak Spelljammer Giff. To do this, it must strengthen the faith of his followers, and so he ordered the younger you go in the Known Spheres, a pilgrimage to better understand their place in Creation. Every city has a temple Knappak, religious and current is slowly increased the size of its congregations, Giff experiencing many fears about the dangers of outresphère. Only very recently a fifth consultant was authorized, and with it the creation a bureau attached to that of the Grand Army. Admiral Vetuop Mahunap [Giff ♂ / Warrior of the Spheres 16 - Officer of the Imperial Fleet Giff 10 / LN] and directs the Office Assistant Fleet that brings together all the military space forces of the Empire and has many ports to the courts beyond the imperial laws. The Office Assistant is also responsible for military contingents Peoples protectors, including this Timoniers Sĭnĕskĕnĭĭ, blacksmiths War'Unaar where crews Grommam.

Specific sites:
Trebuchet is a world controlled by Giff and their inflexible discipline. Nature has complied with the imperial laws, and the planet was fully explored, mapped and transformed. Nevertheless, individual sites still exist, mainly within large polar glaciers, exclusive domain of Ogres Silekh.
Văălŭnĕĕn a spaceport is located in the southern glacier, it remains unknown to other people but is more than a trading center for Silekh. Văălŭnĕĕn is the sanctuary Millennium Sĭnĕskĕnĭĭ, mages leaders Ogrin society. All mystical knowledge is collected in deep caves, inscribed on stone tablets dating back to the era sometimes Trĕĕl. The city is officially open to other peoples, but its poorly stocked zocalo is knowingly and many neighborhoods are dangerous for travelers.

Karru is the historic capital of the Glorious Empire Giff, but it would be difficult to recognize its original boundaries, as the city has developed over the centuries. Home to nearly six million people, one third have a military background, Karru may be regarded as the safest city in the system. Few travelers come to Trebuchet, all are directed toward the wide plazas and massive towers, supporting a huge bomb carved in the likeness of legendary monsters. The city is organized like a garrison, each quarter is independent of the others, with its temple, its barracks, its collective canteens where families gather to relax. The imperial palace overlooking the capital, standing at its center, protected by a series of seven massive walls. Giff culture is not accustomed to a varied flora, but contact with other peoples as Syndarhaan led to the emergence of numerous public gardens in the heart of which were built large pools of mud, fun group of all citizens Giff.

MARTEL
The small moon rock Martel is the headquarters of the War Office, the venue of the Board of War in time of crisis, and also vast fortress built by generations of engineers Giff. Martel is composed of meanders of galleries fortified secret rooms and barracks could house ten thousand soldiers during three months. The basement has been converted into a major drinking water reservoirs, deep silos contain the necessary reserves for the armed forces of Great. General Natlup Mohop [Giff ♂ / Warrior of the Spheres 10 - Officer of the Grand Army 8 / LM] to support the organization and control of the fortress, it must also ensure the safety of members of the Council of War and ensure that his troops, not less than three thousand soldiers, forming an elite able to favorably impress his superiors. General Mohop hopes to secure a place in the prestigious board.

Martel has a line of giant bomb positioned on its equator, a double line of catapults and ballista just to support this device to stop any intrusion on the orbit of Trebuchet. The bomb is protected by bastions also houses silos gunpowder, projectiles are stacks of one hundred pounds heavier bullets each.

PAVOIS
Pavois is encircled at its equator with a network of bomb-forming giant defense network within the planetary system Giff, but contrary to Martel, the moon has three rows of bomb. The deposits are scattered gunpowder beneath the surface, interconnected by a network of galleries and barracks. The stacks of cannonballs are mountains on the lunar plain. General Tuomap Nurup [Giff ♂ / Warrior of the Spheres 10 - Officer of the Grand Army 6 / LN] to support the defense system of Bulwark, he coordinates all the strongholds since the ancient lunar fortress lighthouse, built on the ruins of a mysterious city built by humanoids small beating an advanced form of druidic magic.

MUSKET
Moon furthest from Trebuchet is also known under the name Gate Corridor, as it is situated not far from the planetary gravity well the most important and most used by vessels approaching. The line continually bombards giant remains operational, but is especially Musket Headquarters Office Assistant Fleet, where a Council of Admirals gather independently of the Council of War to determine movements in the imperial fleet. The first fleet is based in the port turret, where Admiral Muotoc Nurpili [Giff ♂ / Warrior of the Spheres 10 - Officer of the Imperial Fleet Giff 12 / LB], provides a vigilant guardian of the Corridor. Through informal acquaintances with members of his family attached to the Bureau of Investigation, the Admiral is particularly well informed on the movements of spelljammers in its space. Council Member moderate War, it influences decisions in favor of Fleet.

Sunday, November 7, 2010

Whois Melena Velba Husband

Ominum


world Type: Spherical rocky
Size: G (equatorial diameter of 134 459km)
Echappée : 4 laps
Rotation: 43 hours
Revolution : 1 432 days
Moons : Sanctorum
population: 392 442 Ominiens
Magic : Advanced, divine magic dominant
Pantheon : Seven Founders

Ominum is a frozen world, covered with thick ice that remain eternal in some warm seas. Intense volcanic activity at the poles to maintain a subglacial strata in which life is possible. The surface is swept by strong winds and planar gates open occasionally to release many creatures do not usually surviving the rigors of time in this hostile world. Still, Ominum is a living world, including wildlife and flora have developed groundwater in the seas, sustaining only minimal influence of the sun's energy planar amethyst. Ominum is a giant planet within which powerful elemental forces combine.

harbor : Ominum seems never to have been colonized by Clydön, no trace of their arrogant included will remain on the surface of this world. Nevertheless, the ancestors of Ominiens seem to have been an advanced race of slaves and cruel beating of terrifying forms of magic. No trace remains To date, apart from a few legends, but always seems to have possessed Ominum these climatic characteristics unique to restrict any implementation of a port spelljamming.

Resources: The world's surface is continuously swept by raging winds, carrying ice crystals that can pierce the armor of the best steel, and often including supernatural properties linked to a vortex or a portal. Every form of life sees his longevity to the woefully shortened Ominum surface, but it is quite another to nearly sixty miles down, away a thick coat of ice, in a suitable environment for a multitude of life forms endurance. Several warm-water species are well soaked forming a complex chain, atop which are the Ominiens. The dominant people of Ominum blithely draws on the resources of his world, catching huge quantities of fish and golden translucent bodies appointed Kuapa. Hunting in the deepest galleries lizards ice Gizi appointed, and whose scales allow the manufacture of many garments. USED BY Ominiens also the many blue-green algae, the scynules, which are the basis of a once great thermal insulator mixed with sea water into ice. The material thus shaped is the foundation of all buildings ominiennes, it keeps intact the property phosphorescent algae, making each city a jewel of light in the dark caverns Ominum.

planar Several guilds were established in the caves of this world, they also engage in limited trade with Ominiens, unreceptive to the presence of foreigners within their territory but operate freely several galleries away from cities aside from their neighbors. These guilds are using many planar portals to repatriate resources Ominum to the Cities Portals of Outland. Gnarl Oelvenson [Tiefling ♂ / Dealer Plans 8 / Marked / CN] controls the largest planar based guild on the planet, he has command over a hundred mercenaries supervising three to four hundred slaves. He must regularly routed Thoracic and Pestilence carts Gizi lizards, whose organs have mystical properties particularly popular with hags and other followers of dark magic.

Cultures: From their distant past, Ominiens have no memory. Their story begins with the act of creation Omina, goddess of fertility and mother of the Seven Founders, the patron gods of ominiens. Many legends surround the existence of Omina, myths and the oldest show cave all forgotten, in which be held in the Gate of Creation, a passage through which planar Omina have guided his people in order to avoid a terrible scourge. Again according to legend, the goddess expect his family in a distant dimension, Silver Mountain, where only the most valiant and pure of ominiens would be give an existence of eternal bliss.

stories about the Seven Founders were much more numerous, they tell the mortal existence of each and their divine ascension divergent paths, embodying the values of ominiens. Originally, the people were apparently divided into seven tribes nomads wandering in the upper galleries of the world beneath the ice of Ominum. Each guide seemed to be an elected Omina, invested him with supernatural gifts to ensure his survival. This period of ancient history ominienne lasted for a millennium, during which the tribes met and clashed. Finally, the discovery of baatezu minions among the tribes provoked a movement for unification among the seven guides who decided to put aside their differences to build a powerful nation, able to withstand a terrible threat. Thus was born Ominum, who gave his name to the world.



A millennium during the seven guides had studied the dictates of their goddess, developing prodigious faculties them closer to the Ascension. They trained generations of priests dedicated to Omina, but once the nation Ominum founded seven guides decided to leave, their evolution requires many quests Planar to acquire wisdom and power. Each chosen one among his people elected, which became the liturgical sacred, and who saw a fragment invested the spiritual power of his guide. Thus protected, the young nation from its founders live in the depths of the world toward the fabled Gate of Creation and Silver Mountain.

A generation after the departure of the guides, had resumed their bickering ominiens ancestral dividing into new tribes, but preserving traditions settled in the heart of new port cities. Liturgists were sacred then head strong congregations, and were diverted to Omina, to promote the cult of the Seven Founders, most popular among the tribes. Two large cities existed then; Song and Choral-of-souls. Rival crucibles of all divisions, each housed congregations dedicated to the Seven Founders and as representatives from seven tribes. It took little time before the war broke out, first on the waves of the sea Aoskar, then in the very streets of cities binoculars. It was the intervention of Aoskar, member of the Founders, which ended the conflict. The God of Gates was then a young immortal, a Quasi-Power in the Making, moving between the exterior shots in search of mystical knowledge. He received the call from his sacred liturgist and returned hastily Ominum to discover the disaster. Unable to allay any bitterness, then he sacrificed a fragment of its essence to open a multitude of passages which poured planar hordes of bloody monsters. Faced with such a divine punishment, the ominiens were forced to unite in order to avoid total extinction. Aoskar then resumed fitness and decreed that the liturgists should now come together in a sanctuary away from cities, they should devote their time to protect ominiens and that they should prepare for a war against a terrible enemy powerful. For punishment, Aoskar took the first girl from each tribal chief, and locked them in a maze planar, announcing that the heirs of the blood ominien be returned to their dark times when people threaten the world.

Somehow, the ominiens be bent to the floor of Aoskar, they continued to grow around the underground sea, some daring explorers ventured into the bowels the world to discover new caves, new seas, and the mantle rock their world, to nearly one hundred kilometers below the surface. The ominiens exploited metals and founded major cities in the rock material for their wonderful culture based on the ice. Liturgists sacred continued their work in isolated temples, and three centuries after the return of Aoskar, the faithful and Avanal Uakari, two of the seven founders, discovered that their prayers were heard, that their gods answered by miracles and visions. In the century that followed, all the faithful of the Seven Founders saw themselves granted divine spells. A new era could well begin.
liturgists sacred remained confined to their great temple of Falaise, but several priests of the Seven Founders, invested prodigious powers, joined their brothers and sisters ominiens to participate more actively in the evolution a prosperous, booming. Temples appeared in most major cities, and miracles became commonplace in the streets. The lords of these cities, descendants of tribal leaders, saw a dim view of the growing influence of priests. Once again, deep divisions would break the glorious destiny of the people of Ominum but apocalyptic visions manifested themselves among the dreams of younger priests, the word spread quickly, announcing the imminent arrival of the demons who would destroy Ominum. The terrors of the oldest awoke, and again, the people ominien was facing a unified supernatural enemy.

The baatezu had discovered the frozen world several centuries ago, but the conditions were unsuitable little magic to these infernal creatures who decided to maintain a single stronghold in the heart of a massive mountainous north pole. The emergence of an advanced culture in the icy depths stoked the curiosity of a lord of the nine hells that launched a first wave of lesser demons in order to test the power ominienne. The conflict that ensued profoundly affected the world of mortals, who died in large numbers, but managed to repel the invaders through their planar priests and a magic drawing many unique energies, related to the strange purple sun of this sphere. For a time, kept him baatezu forces in rock masses of the North.

ominienne The company was finally converted after five years of war against planar unnamed horrors. Three of the seven sacred liturgists were murdered, most warlords were dead or seriously maimed. It was then that Supreme Liturgy was appointed to guide the people helpless. Song became the spiritual heart of the nation Ominum, where a new generation of priests was formed, and where war veterans founded a sacred order of fighters, the Paragons of Ominum. The main targets were baatezu cities carved into the planetary mantle rocks below, these cities were abandoned, and large population migrations brought the ominiens settle in territories formerly hostile, even within the cliffs open to the surface their world. Thanks to the magic and resources of lower levels of their territory, ominiens managed to adapt easily to their new environment, some even Paragons explored the surface, melting a few outposts for their order. Became decades of centuries, a long line of Supreme Liturgies brought an era of prosperity and strengthened the cult of the Seven Founders, enabling the people to contribute for many ceremonies in huge cathedrals of ice. New cities grew, fortresses were built to seal all the galleries of Ominum border. Finally, the threat baatezu became a myth of yesteryear.

He then came a time during which the prayers of the faithful were no longer heard. The miracles of everyday life could still happen, but the most powerful rituals were without effect. The priests were the first to Aoskar receive fatal visions Their god was dying out, overwhelmed by forces so prodigious that no one on Ominum not managed to apprehend them in visions. The Seven Founders were disappearing, turning off to switch to the Astral. The course baatezu advantage of this misfortune to strike again. This time, more infernal legions seized without difficulty for much of the territories lower third of the population ominienne was thus enslaved and taken to the nine hells. Paragons of Ominum were the unique and fragile bulwark against incursions following their ranks were decimated, but their faith in the Seven Founders allowed them to tap into the magical forces that tilted the scales in their favor. Once again, the tide ebbed demonic.

The Supreme Liturgy of the time realized that his nation would collapse without the support of his gods, he turned to other Powers, through portals Planar emissaries and without fear. The argument of ominiens touched many Archons of Celestia, who had personally known the Seven Founders. Desiring to perpetuate the teachings of these wise old mortals, the Archons agreed to merge with their essence remains the protectors of the people of Ominum. The priests received the Seven Founders of new visions, but saw their powers greatly reduced. Somehow, the company grew ominienne again, this time under the vigilant protection of Ominum Paragons, who became lords of cities fortified. The entrails of the world were neglected, and only ominiens accused of serious crimes were sent into the mine to extract the valuable mineral resources necessary for people. The shores of four seas, radiating from a huge mass of ice were the only ones to be preserved through new citadels, all other passages were convicted. The company evolved again, is shaping around its two sacred caste, invigorating against demonic attacks to come. The Ominiens, under the rule of the Seven Founders transfigured, crossed by many portals of their planar world, left wage war against other hordes of hell, against the servants of Chaos and Entropy. The Ominiens discovered the Exterior shots, and beliefs that were not reinforced. Unions occurred, prophecies involving the native peoples of stretched planar Ominum in a few generations, aasimar born in large numbers in the frozen metropolis. Regarded as so many blessings from their spiritual guides, the children were raised to heaven to become priests or paragons, they became the most charismatic speakers, the bravest warriors, lords of Ominum.

A millennium passed on the planet bathed in the sun's energy planar mauve Ås-Kar. The former strain ominienne completely disappeared, to be supplanted by families who do aasimar their ancient traditions. Many wars took place in the caves of Ominum, and baatezu have learned caution, limiting their incursions in border areas of the powerful kingdom. A Liturgy Supreme Mylo Aerknel [aasimar ♂ / Priest planar [Liturgy] 21 / LB], always presides over the destiny of his family, he is advised by four priests and two paragons, which represent the six major groundwater provinces where a large population develops a sense of security. The Superior Province, also known celestial province, brings together eight major cities carved into the cliffs leading to the surface and plunging further into the mantle of glacial Ominum. Paragons field, it is defended by large fortresses connected to other bastions of about warrior lying in the exterior shots. Each fortress was built around a planar portal giving strength to several networks of glyphs inscribed in the walls of ice. The Paragon Iansth Najja [aasimar ♂ / Paragon of Ominum 17 / LN] controls military forces in that province, he willingly delegated current affairs to its officers and looks forward to the next war. The Province of Sea Omina includes hundreds of fishing villages around the capital, Choral-of-souls, which is the provincial center of the faith of the Seven Founders. Liturgy lit Maïla justal [aasimar ♀ / Priestess planar [Liturgy] 16 / LB] ensures to the souls of his congregation important and requires its priests an important conservation work of ancient texts. The archives of the city with extensive collection of writings from all outside shots. Province Salanque was the last territory resumed to baatezu after eight years of war especially difficult. Formerly a sea flora varied Salanque took his name after being transformed by planar negative energy, which made waves toxic fish a source from which emerge numerous monsters. The Sacred Liturgy Gnost Aebnall [aasimar ♂ / Priest planar [Liturgy] 19 / LN] maintain order and discipline among his followers fear. The province is considered a weakness in the defense of Ominum, and significant resources are allocated to the Liturgy in a chance to even the most subtle evil creatures, able to take a benign form strike at the heart of the city. The Province of the Heavenly Host Sea is among the most prosperous and is home to several major maritime cities in which many ominiens come to relax, enjoying the many thermal baths and the waves subsided from the warm sea. The Sacred Liturgy ENILIA Aerknell [aasimar ♀ / Priestess planar [Liturgy] 15 / LB], younger sister of the Liturgy of the supreme and great healer Ominum, is often regarded as a reincarnation of Omina itself, as its powers of healing reveal prodigious. The province is well defended and serves as a haven for the wounded in wartime. Many hospices and Lazarus are scattered along the coast of ice. The Province of Sea Aoskar gathers a dozen small towns around the ruins of Song, the former capital of Ominum, which was devastated by baatezu repeatedly during the last millennium. Ancient temples are maintained, but residential areas are deserted, leaving only handles events and intrepid traders stay in this place cursed. The province as the sea are named after the god of doors, the region has always been occupied by many passages planar and seabed is linked to plans by elementary vortex opens sporadically. The area is frequently crossed by strange entities, rarely hostile and often curious that people have learned to tolerate. Paragons of the Liturgy and Ominum serving Sacred Liturgy Zeloni Naerknall [aasimar ♂ / Priest planar [Liturgy] 18 / LB] are among the most tolerant of their respective orders, but this does not imply a relaxation of vigilance. The citadels of the maritime province are ready to repel any invasion, and alliances with surveyors planar transition have so far been beneficial to ominiens, mainly thanks to the enlightened spirit of the sacred liturgy.

Ominum The last province is also the darkest, most hidden in the bowels of the world. Province Punishment gathers within its huge cities in ruins, abandoned for centuries and still populated by monsters without names. Difficult to access, it is home to the mines supplying the mineral resources needed to arms and armor, security depends on Paragons most violent, in charge of an army of prisoners serving sentences for crimes involving moral turpitude. The Paragon Unarth Baelnarll [aasimar ♂ / Paragon of Ominum 20 / SM] is the undisputed master of his order, he reigns with an iron grip on the province and organizes its own attacks against strongholds baatezu. His army included many prisoners who have performed acts of contrition, but could not reach the level of Paragon. Province Punishment is a place of desolation that ominiens prefer to avoid at all costs.

Specific sites : Although far from Ås-Kar, the world for millennia Ominum undergoes the influence of energy-related planar sun this amethyst crystal sphere . The ice surface and windswept remains deadly for anyone who entered the space, but the bowels of the planet have many magical treasures, often unsuspected.
The Uakari River is a river underground difficult to access for ominiens, he is a legend for many, although some browsers may assert its reality. The river was named after the God of Ice because it was from his blood would have been formed. The waves continually spoof of ice and its temperature is extremely low, which may even affect the baatezu. The other feature River Uakari is her journey through several portals planar. Its course appears and disappears on several levels Ominum glacial strata, it even happens in the bowels of the moon rock Sanctorum, then continues its path in the exterior shots. Its source is in the tomb which was sealed Fallen Uakari.
The Pillars Saenkar bear the name of the God of the Rock because it was there, far below the surface of Ominum on the edge of an ocean of magma and crystallized energy planar that the first divine act of Saenkar was accomplished. Paragons discovered Recently this place, and they understood that the founder had left behind a fragment of his power who would be able to follow his footsteps in the divine ascension. The Pillars of Saenkar are seven columns of crystalline magma welling to amount to several hundreds of meters along the rocky surface of the mantle Ominum. Each column holding open a portal to a plane within which tests should be performed, knowledge assimilated. Some surveyors use planar stable unfortunately these passages for their own affairs and have placed many watchers to repel anyone who ventures to the pillars. Unarth Baelnarll, Master of the Province Punishment of, attempts to control these sacred passages, but the lack of guards is felt, and the Paragons of Ominum can not stop the caravans passing through the Pillars planar.
The Denochlanon Reigar is a legacy of a giant ship and organic Aesthetique ancestor, who crashed in the mountains where the cold polar correct in its outer shell. During an incursion into the territories baatezu, a group of adventurers ominiens discovered the existence of conscious craft, and although no one proved able to understand its operation, a young Liturgy named Aevial Blaenell [aasimar ♀ / Priestess planar [Liturgy] 6 / NB] discovered Reigar tablets containing many unknown mystical knowledge. Few adventurers returned from this trip, but later turned Aevial to the study of ancient cultures, drawing from the archives of the largest libraries of Externally, supplementing its many shortcomings, to finally understand clearly the Primary Plan, Crystal Spheres and Phlogiston. The young woman now wants to return to the heart of Denochlanon to awaken him and guide his people to the stars. Unfortunately, baatezu have also realized the presence ship's organic and seeking a way to enslave in order to make it a formidable weapon.

Sanctorum
The only moon is a dead star Ominum Sanctorum appointed by its people, descendants of many planar surveyors who found themselves isolated in the vast caverns featuring a atmosphere maintained through the wonders of the forgotten Nåriåc there who tried to bring life in an environment that was dépourvut. Flora remains fragile in caves, and the influence of many portals planar results in frequent mutations, leading to addition of new plants that always find a ground where subsist. Over the centuries, ominiens have transited to the mineral galleries of moon, often by accident, they are the ones who were able to impose their faith and culture in communities scattered Sanctorum. The Nåriåc have also left behind fragments of knowledge of the sages were able to translate the related knowledge items and the forces governing the Sphere of Kar-Ås. Five centuries ago, a delegation of ominiens Santorum was sent to the Supreme Liturgy, to enter into a spiritual covenant. Aware of the presence of this unique community, the Liturgy of the time refused to take them under his rule a nation unable to control, and includes among its many non-ominiens, however, he appointed a holy liturgy in charge Sanctorum, and gave him a guard of Paragons.

lunar communities remained so related to the destiny of Ominum while pursuing their own path in the multiverse. The Geode of Aoskar is the capital of this particular province, a vast open city, erected in the Sanctorum of black rock at the bottom of a crater, and branching into the walls of a large well dip into the caves inhabited by ominiens. The Geode is so named because it was the last priests of God sigiliens Gates who came to announce the sad news and decided to settle in this place before desert. Drawing on fragments of knowledge at their disposal, they forged the Geode crystallizing energy planar own this Sphere, home to the homeworld of their power. And where faith rigid Ominum had seduced the surveyors who chose planar Sanctorum as the world of adoption, the fame of the cult of sigilien Aoskar drained a large population, who founded a city dedicated to this single god. The Geode, as a temple, and the gathering place of a powerful army holy patiently preparing his revenge on the Lady of Sorrows and his henchmen. The Sacred Liturgy Onansth Vaernen [aasimar ♂ / Priest planar [Liturgy] 16 / LB] recently discovered the importance of worship Aoskar the heart of his province moon and saw his authority challenged by Senia Haerkem [Tiefling ♀ / Priestess planar [Aoskar] 10 / CN], last descendant of a long line of faithful Planar Aoskar, fueled in hate people who rejected his power, and particularly the people of Sigil, she became acquainted during his childhood, dedicated to espionage from its enemies. The Geode gives Aoskar faithful, and to a lesser extent, those of the Seven Founders, control over many portals raised thanks to the energies surrounding planar. A new company is being born in this city a few years become a cross-channel planar for all the discontented and envious of the role of Sigil in the heart of the Multiverse.

For a good part however, people follow the precepts Sanctorum Seven Founders and worry that rise to a predominance of the cult of warlike Aoskar, a power traditionally has favored peaceful dialogue many times in history ominienne. The close relations with the world are rare, despite some existing portals, and ominien of Sanctorum rather tend to cluster around their old customs, isolation from the rest of the multiverse to strengthen their deities with prayers.

Painting A Metal Day Bed

Sphere AS-Kar


Sphere isolated Ås Kar-conquest remains a late Clydön which not gathered in this space at the end of their era. Taking three iridescent currents minors, has a unique silver Sphere portal, guarded by an entity called Kååmny ȯ s, a terrifying dragon made of energy planar conferring a quasi-divine. Nobody knows how old pact that binds the creature to move from single-Ås Kar, but the same Clydön appear to have measured it, without much success. The inner surface of AS-Kar, a vast ocean of cash, which float on the islands of amethyst in the center where fires burn energy elementary which are in the vortex corresponding to the Plans. Immortals ensure maintenance of the cosmic fire through rituals already ancient at the time of Sixty Spheres.

astral phenomena.
Kar-Ås is also the name given to the sun Nåriåc this amethyst crystal sphere. The star has unique properties which greatly facilitated the emergence of portals, vortexes and other places planar, both on the surface of the worlds within the Void. The Nåriåc, first sentient beings to have developed within this space, this neglected aspect of purple sun to concentrate their culture in many asteroid belts encircling the planet. However, all the cultures that succeeded them cheerfully drew in these abundant energy and capricious, knowing some of the great periods of prosperity, often brutally wiped out by an apocalyptic outburst of solar energy.
Another noteworthy phenomenon is the presence of crystalline cometary clouds circling the items and cutting sometimes the orbit of the planets. Seat of a civilization akin to Oorthling, these comets were arranged in large cities in which powerful Psions reigned over a people informed and curious. No one knows what led to the end of the nomadic culture, but traces of heavy fighting suggest a sudden disappearance.

worlds Ås-Kariya.
Sphere AS-Kar has three worlds away from the central sun purple, many asteroid belts between the star of the celestial bodies seem to indicate the presence of other planets, destroyed by some cosmic cataclysm forgotten. The worlds of Ås Kar-all have a magic frame naturally enhanced by combinations of planar energies often ignored elsewhere in the spheres, but what could be the source of a brilliant culture, able to compete with magiocraties Solarii worlds, is proving a constant threat to peoples delivered helpless against forces that even the gods can handle without serious consequences. The worlds are Ås-Kar and the heart of planar conjunctions perpetual, through which many outside entities align the Primary Plan. The worlds of this sphere are well known to many lords Exterior shots, as the doors Rewards. Nāāhāām -sook is the only world in this area to have retained its name Clydön. The conquerors of the Spheres founded by a vast spaceport, which at its peak brought together more than ten thousand vessels, and despite the fall of their empire, their vassals preserved structures and ancient traditions, founding nations of several items that succeeded over terrible wars. Ukann is also known as the Throne Aslyth , the heart of an empire dominated by tanar'ri for several millennia, and an infinite source of deadly fighters for the bloody war. Ukann is a world devastated by the energies of the lower level, corruption is everywhere, and the planet is primarily a gathering point for the slave working for the demons of the Abyss, which bring in dark cities in ruins and thousands of slaves captured through all the known spheres. Aslyth is also the name of an ancient city in which there are a thousand passages planar, a feature sometimes earning him the nickname of Sigil hell. Ominum is the last world of Sphere Ås-Kar farthest from the sun and the first amethyst that travelers approaching outresphère. The planet is a frozen orb whose surface is cracked eternal ice. A civilization strongly influenced by entities of Celestia has developed along the cliffs of dizzying precipices, leaving the mountains polar baatezu terrible masters. Ominum is a world war, ancient caves are the scene of conflict between the eternal servants of Good and Evil.